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FSAirlines RULES

 

The management does not have control over these rules at FSAirlines and they are subject to change as upgrades or changes are made to FSAirlines.  If you do have a problem with the operation of FSAIRLINES please notify REA management ASAP so we may contact FSAirlines and report the problem.

 

Rules:

STARTING AND ENDING THE FLIGHT

All times posted in the Flight documentation is in GMT time.  Please set the time in your simulator to correspond with the departure time.  Allow a few minutes to set up the flight (ie:  fuel, payload, autopilot, etc....).  All flights must start and end at the gates or in a parking area with the parking brakes set.    If you start FSAirlines without your parking brakes set then the session will not start on FSAirlines or you may be penalized for doing so.  You should start your session with your engines shut down and upon requesting your pushback (CTL-P) you should start your engines.  This is done to keep the amount of fuel burn down for the flight.

FUEL AND PAYLOAD

In the Flight documentation that is provided when you booked the flight you must load your aircraft with the correct poundage of passengers, cargo and luggage.  This is done thru your fuel and payload area in the simulator.  To calculate payload:  If the documentations states that passenger T (tonnage) is .2 T then multiply .2 X 2000 and this will give you the weight in pounds for the passengers you are carrying and enter the proper amounts in the Payload when loading your plane paying attention to your CFG of the plane you are flying.

FUEL

When programming your flight in the simulator you are shown a navigation log.  On the navigation log you are shown at the top the amount of Fuel that will be required for the flight.  That amount does not include fuel needed for Taxi, Takeoff, Landing, or go-rounds.  Depending on how you fly depends on how much you will need.  The general rule of thumb is whatever your simulator says multiply it by 2.5 or 3 and add that amount of fuel to your plane in the fuel and payload area in the simulator.

Upon starting FSAirlines and Flying the booked flight it will take you to a fueling area.  You can either load the plane thru FSAirlines or if you have already done so you may hit the button that says retrieve from Simulator.  Do not completely fill the plane unless a complete fill up is needed for the flights.

Make sure you have enough fuel for your flight including taxi and missed approaches.  Do not call the fuel truck on landing or use the CTRL-X key for emergency fuel as the system will mark the flight as cheated and the airline will suffer in reputation as well as the cost of the fuel for the flight and maintenance on the plane is still incurred.   You will also be grounded for cheating a flight.

TAXI SPEED

When taxing to your active runway or to the gates you must stay below 25 knots.  If the pilot exceeds 25 knots during taxi the pilot and the airline are both penalized.  The 25 knot ground speed may only be exceeded during takeoff or landing and upon breaking the 25 knot rule upon takeoff has 50 seconds to liftoff the runway.  Upon landing the pilot has 50 seconds to get the planes speed below 25 knots or be penalized

 LANDING LIGHTS

Landing lights must be turned on before takeoff and MUST remain on until you are at least 1,000 feet AGL.   This must also be done during the descent process when coming in for a landing.  If this rule is broken the pilot and airline will be penalized.

FLIGHT SPEED

Below 10,000 feet (FL100) your Airspeed must remain below 250 knots.  Above FL100 there is no speed limit. When starting your descent you must drop you speed below 250 knots before descending below 10,000 feet.  Keep in mind the operating speed of the aircraft being flown.  You can overstess the craft, landing gear, flaps, hull and various other items on the plane.

DAMAGE TO AIRCRAFT and EMERGENCIES

You must know your V-speeds for the aircraft you are flying.  FSAirlines does record damage to the plane.  The airline is responsible for maintaining the plane if damage occurs.  If you the Pilot damages the plane in flight then items may fail on the plane.  REA does not control failures these failures are programmed into FSAirlines.  If you are flying a TWIN Prop or Jet Please know how to fly the Plane with with only one engine, this includes landing with one engine.  If you overstress the engine during takeoff you may loose it during your flight.  Also know how to activate you fire control items for you engines.  If a fire occurs you must put it out and if possible proceed on the flight.  If you can not proceed to your destination you must look for an alternate airport to land at.  When you have an emergency you must hit the EMERGENCY button on the FSAirlines Client.  Once you hit the emergency button and land the flight will not be recorded as a crash.  The system automatically books a flight for you from where you are currently located to the original destination.  You have 24 hours to complete the flight.  If you fail to complete the flight within 24 hours.  You and the plane are then stranded at that airport.  We will no longer program flights for you if you fail to proceed on with the flight within 24 hours.  We will transfer the aircraft to the nearest airport where we have a flight for that aircraft.  The pilot will  then be responsible for the cost of the transfer of the aircraft.  You will be placed in a penalty area with reduced pay until the amount of the transfer is paid in full.

JUMP TICKETS

No pilot is allowed to buy a jump ticket unless ask to do so by a member of management.  When you buy a jump ticket from the location you just flew to you have now stranded the aircraft.  The airline has to either transfer the aircraft back to it's hub or pay a pilot to retrieve the aircraft.  Any pilot found breaking this rule will have 2 of three punishments.  The first is you will be grounded.  The second is you will repay for the cost of the transfer of the aircraft or pay for the cost of the ticket for another pilot to jump and retrieve the aircraft.  If a pilot continually breaks this rule that pilot will be dismissed. 

 

Any pilot constantly breaking these rules will be be offered two choices.  Either to go back into training and take a check ride or be removed from the REA roster.